Launch Video Library · SaaS · Feature · 2026

Figma Code Layers

Figma introduces Code Layers, bringing collaborative, visual code editing directly onto the design canvas.

What Figma shipped

Figma announced Code Layers to bridge the gap between visual design and prototype development. The feature allows teams to collaborate with code directly on the canvas, addressing the friction designers face when moving between traditional IDEs and visual environments.

By bringing the terminal experience into a native design space, the update aims to make the thinking behind prototype logic visible to the entire team, eliminating the isolation of offline vibe coding.

How the motion works

When merging two distinct environments—like a design canvas and a code editor—a match-cut provides a clean structural bridge. Aligning the bounding box of a visual button with its corresponding code block establishes an immediate mental model, linking the rendered output to the raw input without relying on explanatory copy.

To isolate the transition from broad canvas collaboration to specific syntax editing, a sharp punch-in is highly effective. Rather than a slow, continuous scale that risks feeling floaty, a sudden jump in magnification forces the viewer's eye exactly where the code layer activates, instantly cropping out the surrounding canvas noise.

Code inherently invites specific typographic treatments. Executing a typewriter effect to reveal new syntax mirrors the physical act of programming while artificially pacing the viewer's reading speed. Controlling this reveal ensures the audience registers the exact logic change before the view resets to show the updated prototype.

What to steal from it

  • Use match-cuts to connect visual design elements directly to their code equivalents.
  • Employ a hard punch-in to isolate complex terminal interfaces from a busy surrounding canvas.
  • Control the viewer's reading pace by revealing code syntax with a typewriter effect.
  • Keep the focus strictly on the transition between thinking and building rather than abstract UI animations.

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Impractical cuts one from a single prompt — the same motion craft, in about twenty minutes.