Motion Library · Cuts & pacing

Hold time

Hold time is the duration a finished composition remains on screen before the next motion begins. It is not dead time when the camera drifts or the music carries it; it is the space the viewer needs to understand the claim.

When to use it

Use it after dense text, proof numbers, product UI, or a logo lockup. Hold just long enough for comprehension, then move.

Common mistakes

No holds at all; holding a static frame with no drift; holding long enough that the energy drains out.

How Impractical uses it

Impractical has a written zero-dead-air rule: held shots keep a subtle push or drift, and anything held too long is flagged in review.